
PDE Download: OOG01dStar.pde
JAVA Download: OOG01dStar.java
Click on anar+ terms to get the documentation.
import processing.opengl.*;
import anar.*;
Obj myObj;
void setup() {
size(800, 400, OPENGL);
Anar.init(this);
initForm();
}
void initForm() {
//Create a new Object to store our shape
myObj = new Obj();
int numOfSides = 5;
float theta = 2*PI/(numOfSides*2);
Param p = new Param(100);
//p.modulo=3;
// starting point
Pt a = Anar.Pt(100,0);
a.x(p);
Pt b = Anar.Pt(50,0);
// rotation
RotateZ rot = new RotateZ(theta);
b.apply(rot);
//Create a new Face
Face myStar = new Face();
//Store the points inside our Face
for (int i=0; i<numOfSides; i++) {
a = Anar.Pt(a);
b = Anar.Pt(b);
a.apply(rot);
a.apply(rot);
b.apply(rot);
b.apply(rot);
myStar.add(a);
myStar.add(b);
}
//Store myStar in our object
myObj.add(myStar);
//Create Sliders based on an object
Anar.sliders(myObj);
}
void draw() {
background(153);
myObj.draw();
}

|