import processing.opengl.*; import anar.*; Obj myObj; void setup() { size(800, 400, OPENGL); Anar.init(this); initForm(); } void initForm() { //Create a new Object to store our shape myObj = new Obj(); //Create few points with absolute coordinates Pt a = Anar.Pt(-60, -60); Pt b = Anar.Pt(60, -60); Pt c = Anar.Pt(60, 60); Pt d = Anar.Pt(-60, 60); //Create a new Face Face mySquare = new Face(); //Store the points inside our Face mySquare.add(a); mySquare.add(b); mySquare.add(c); mySquare.add(d); //Store mySquare in our object myObj.add(mySquare); //Create Sliders based on an object Anar.sliders(myObj); } void draw() { background(150); myObj.draw(); }