import processing.opengl.*; import anar.*; Obj myObj; Sliders mySliders; Pt[] ref; void setup() { size(800, 400, OPENGL); Anar.init(this); initForm(); } void initForm() { //Create a new Object to store our shape myObj = new Obj(); //Create a vertical translation defining the height of tower floors Transform t = new Translate(0,0,20); //Create parameter array to store individual rotations values Param[][] myArray = new Param[25][50]; Obj module; for (int i=0; i