import processing.opengl.*; import anar.*; Obj myObj = new Obj(); void setup(){ size(800,400,OPENGL); frameRate(200); Anar.init(this); Anar.drawAxis(true); initForm(); } void initForm(){ //Create a new Face Face mySquare = new Star(1,2,5); //Create a new set of Transformations Transform myTransform = new Transform(); myTransform.translate(2,0,0); myTransform.rotateZ(.5f); myTransform.scale(1,1.05f,1.015f); //Create a box from the previous square Obj box = new Extrude(mySquare,Anar.Pt(0,0,10)); for(int i=0; i<200; i++) { Obj myCopy = new Obj(box); //Create an obj from box myCopy.apply(myTransform); //Apply the set of transformations to the copy if(random(2)>1) myObj.add(myCopy); //Add myCopy obj to my main obj myObj box = myCopy; //Swap box <--> myCopy // myCopy is now the base for the next loop } Anar.camTarget(myObj); //Get the sliders from the set of transform // Note: here, we don't use an obj to create the sliders. Anar.sliders(myTransform); } void draw(){ background(155); myObj.draw(); }